Blook Score weights by rarity
Every Blook you own contributes to your total Blook Score based on its rarity. These are the verified per-Blook averages from the Blooket Wiki (cross-checked May 2026):
| Rarity | Score per Blook | Score per 20 pack (approximate) |
|---|---|---|
| Common | 0 | 0 (no score) |
| Uncommon | 5 | ~3.75 (at 75% drop rate) |
| Rare | 10 | ~2.7 (at 27% drop rate) |
| Epic | 20 | ~1.0 (at 5% drop rate) |
| Legendary | 35 | ~0.35–7 (0.03%–1.0% rate) |
| Chroma | ~45 avg (range 25–50) | varies by pack |
Commons add zero score. Grinding duplicates of Common or Uncommon Blooks beyond your first copy does nothing for Blook Score. Once the first-copy of each Blook is in your collection, only acquiring new distinct Blooks moves the number.
All 15 rank thresholds
There are 5 badge ranks (Bronze, Silver, Gold, Platinum, Diamond), each with 3 sub-tiers. Sub-tier shapes are Hexagon (T1), Winged Circle (T2), and Star (T3). Thresholds verified from the Blooket Wiki, May 2026:
| Badge | Total score required | Score needed from previous |
|---|---|---|
| Bronze (Hexagon) | 0 | , |
| Bronze (Winged Circle) | 100 | +100 |
| Bronze (Star) | 200 | +100 |
| Silver (Hexagon) | 350 | +150 |
| Silver (Winged Circle) | 500 | +150 |
| Silver (Star) | 650 | +150 |
| Gold (Hexagon) | 850 | +200 |
| Gold (Winged Circle) | 1,050 | +200 |
| Gold (Star) | 1,250 | +200 |
| Platinum (Hexagon) | 1,550 | +300 |
| Platinum (Winged Circle) | 1,850 | +300 |
| Platinum (Star) | 2,150 | +300 |
| Diamond (Hexagon) | 2,400 | +250 |
| Diamond (Winged Circle) | 2,750 | +350 |
| Diamond (Star) | 3,100 | +350 |
Bronze → Silver: completion grinding
Bronze to Silver (0 → 650 total score) is the cheapest phase. Commons add 0 score, so the fast path here is collecting first-copies of every Uncommon, Rare, and Epic. Uncommons at 5 points each are cheap to complete; a full Uncommon shelf from a pack like Bug (78.5% Uncommon rate) fills quickly.
Do not sell Common or Uncommon duplicates during this phase until you have one of each. Every first copy adds score; everything beyond that should be resold immediately. The goal is breadth, not depth.
At Bronze Star (200 score), you are probably holding ~20 Uncommons (100 score), ~10 Rares (100 score), and a handful of Epics. Reaching Silver Hexagon (350) adds 150 more score, roughly 3 Epics plus some Rares, or 2 Epics and a few new Rares from an unopened pack.
Silver → Gold: Epics and first Legendaries
The Silver plateau arrives when your Common, Uncommon, and Rare rows are mostly full and incremental gains require Epics and above. Each first-copy Epic adds 20 points; clearing all Epics in a market pack (typically 3–6 Epics per pack) adds 60–120 score at modest cost.
Your first Legendary from each pack is the next big jump: 35 score per pull. Prioritise packs with the highest Legendary rate at the cheapest token cost. Medieval Pack at 1.0% King (20 ) is the best Legendary grind in the market, roughly 69 packs for a 50% chance. Aquatic at 0.5% Baby Shark + 0.2% Megalodon (25 ) is next. Both clear faster than lower-rate packs and get you to Gold faster.
Gold → Platinum: Legendary depth
Gold Star to Platinum Hexagon is a 300-point jump (1,250 → 1,550). At 35 score per Legendary, that gap requires roughly 8–9 new Legendaries if you have no Chromas yet. This is the stage where the pack selection matters most: Medieval (1.0%), Lunch (0.65%), Safari (0.5%), and Aquatic (0.7% combined) give the best Legendary rate per token. Wonderland and Bot are significantly rarer and should come after the higher-rate shelves are full.
At this stage resell is critical. Long Legendary runs produce massive numbers of Common and Uncommon duplicates. Sell everything past your first copy and reinvest. The net token cost per Legendary pull drops significantly with resell on.
Platinum → Diamond: Chroma chases
Diamond is a Chroma game. Each Chroma adds ~45 score on average , more per-Blook than any Legendary. Platinum Star to Diamond Hexagon is 250 score (2,150 → 2,400), which at ~45 per Chroma is roughly 6 Chromas. Diamond Star (3,100) from scratch requires a collection heavy in Chromas alongside a full Legendary shelf.
The efficient Diamond roadmap:
- Lock in the three annual 100%-Chroma windows (Lovely, Lucky, Spring) and spend the bulk of your Chroma budget in those weeks. At 250–1,500 per guaranteed Chroma, these windows are the most token-efficient scoring events of the year.
- Fill gaps year-round with Chroma-bearing packs: Ice Monster (0.15% combined Chroma), Space (0.35%), Lunch (0.04%), Bug (0.03%), Pirate (0.03%), Outback (0.03%), Spooky (0.06%). See the Chroma hunting guide for the current efficiency leader.
- Do not chase Mega Bot or Rainbow Panda until your Legendary shelf is deep. At 0.03% and 0.02% respectively, they cost far more per score-point than any mid-rate Legendary, and the same tokens spent on multiple mid-rate Legendary packs yield more total score.
