What each currency does
Tokens are spent in the Market on Packs. They are the only currency that turns into Blooks. Every pack opening, every chase run, every duplicate-resell loop, that is tokens.
XP drives Class Pass progression. Class Pass has 100 levels per season, unlocking cosmetics along the way. After level 90, every 2 levels awards 1 cosmetic. After level 100, XP is no longer consumed. XP also contributes to your Blook Score display in certain contexts, but it does not directly buy or unlock Blooks.
Both rise from the same activity, answering questions in game modes , but they are independent rewards. Hitting the token cap (500/day) does not stop XP from flowing. Hitting the XP cap (300/day) does not stop tokens.
Daily caps: 500 vs 300
The two caps are independent but interact in practice. The token cap (500 ) from gameplay is smaller in raw number but reached faster in high-rate modes. The XP cap (300 XP) is hit more slowly but still reaches zero benefit after your daily session if you play long enough.
Key point: the Daily Wheel awards tokens only, no XP. Its expected value of ~47 per spin is entirely outside the 500-token gameplay cap. There is no equivalent free daily XP source.
Earn rates by mode
The 3× multiplier is permanent for all players (since January 26, 2023) and applies to token earnings. XP rates are roughly constant across modes. Approximate rates per correct answer:
| Mode | Tokens / answer | XP / answer | Best for |
|---|---|---|---|
| Classic | ~6 (with 3×) | ~3 | Tokens, fast cap |
| Tower Defense 2 | ~3 (passive) | ~2 | AFK token + XP grind |
| Racing | ~4 | ~4 | XP cap after token cap |
| Study Mode (solo) | ~5 | ~3 | Solo token + XP grind |
| Battle Royale | ~4.5 (1.5×3) | ~3 | Competitive with mid-rate |
| Gold Quest | ~2.25 (0.75×3) | ~2 | Not recommended for either |
| Daily Wheel | ~47 avg (outside cap) | 0 | Free daily token bonus |
Gold Quest earns only 0.75 tokens per correct answer, the lowest tier, well below Classic and Tower Defense 2. Avoid it if tokens per minute is the objective.
Class Pass and XP
Class Pass seasons run roughly October to September each year. Each season has 100 levels, with cosmetics unlocked at defined points along the track. The tiers are numbered (level 1–100), not labelled Bronze/Silver/Gold, do not confuse Class Pass levels with Blook Score badge ranks, which are a separate system.
After Class Pass level 90, a new cosmetic unlocks every 2 levels. After level 100, the season track is complete and additional XP in that season is not consumed by the Class Pass (though it still contributes to Blook Score calculations). The daily 300-XP cap applies throughout.
How to decide
- Saving for a specific Blook? Optimise tokens. XP contributes nothing to pack-buying power; the Class Pass track progresses on its own from normal play.
- Trying to complete a Class Pass season track? Optimise XP, but tokens still accumulate as a side-effect, so do not switch to a zero-token mode just for XP.
- Daily driver with time to spare after token cap? Hit the 500-token cap first (it is the more valuable per-session target), then switch to a high-XP mode. Both caps fill before you run out of play time on most days.
Best mode by goal
| Goal | Best mode | Why |
|---|---|---|
| Cap tokens fastest | Classic + 3× | Highest tokens/min, fastest 500-token cap. |
| Cap XP fastest after token cap | Racing | Best XP/answer rate; ~70 min to 300 XP. |
| AFK both | Tower Defense 2 | Slower rate, but works passively while multitasking. |
| Solo grind | Study Mode | No host wait. Near-Classic rate for both currencies. |
| Class Pass progress | Any consistent mode | Class Pass tracks cumulative XP, mode barely matters once token cap is hit. |
For time-to-target math on a specific badge rank or Class Pass level, the XP calculator projects your current XP against the next threshold. For tokens, the token-grind calculator does the equivalent.
